The Antimatter Mote The Antimatter Mote is different from every other mote in the game. ![]() ![]() They either absorb or are absorbed by any motes they encounter. Standard motes have no mind of their own, but sometimes are given a starting velocity. Eventually, when they can be easily absorbed by the player, they turn bright blue. All motes larger than the player's mote start with a red tint, and, as the player approaches the same size, they turn purple. The Standard Mote This is the average mote in the game. It grows larger as it absorbs and smaller as it releases matter or brushes up against larger motes. The Player The mote over which the player has control. There are several types of objects in Osmos - called motes - each has its own unique properties. The music in Osmos is an ambient, electric-themed collection from the works of the artists Gas/High Skies, Julien Neto and Loscil. The only exception to this rule is the attractor mote, which will consume any non-player motes that collide with it. If two motes of unequal size collide, the larger mote will absorb mass from the smaller mote, eventually destroying it. For example, two motes of equal size colliding head on will result in a mote that is the combined size of the two originals and completely stationary. Release too much, and the player's mote will be too small to absorb anything release too little, and the mote can't be controlled.Ĭollisions with other motes will result in a sharing of mass and velocity. This creates an element of strategy to the game. In order to move, the player must jettison matter from their own mote, pushing them away from the matter they expel. Gameplay is based upon Issac Newton's Third Law of Motion, that "for every action, there is an equal and opposite reaction." Gameplay The player releases matter from the mote to move. The game was published August 18th, 2009, and is available on a number of game websites, including Steam. The challenge comes in navigating around other, larger motes in the game world brush up against them, and the player's own mote will be absorbed. Osmos, developed by independent studio Hemisphere Games, is an ambient strategy game in which the player tries to grow a tiny mote into a large one by absorbing nearby smaller motes.
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